As requested by TRoss on my last post, here’s my definition of a dice tower:
A dice tower is a tower that you throw dice into the top, it gets bounced around inside, and then is spit out the bottom into a contained area. This keeps the dice in a contained area, so dice aren’t flying across the table, hitting models, or getting lost. This also prevents dice from landing askew on random sections of your board. This is especially useful for games like Risk where you don’t have a lot of space to roll the dice and you usually end up hitting and disrupting the game with your dice.
Here’s some links to some example dice towers I came across:
Here is a Great example of a Dice Tower that doubles as terrain:
So I’m going to try to create a dice tower that looks like a normal building, and try to hide the fact that it’s a dice tower =) We’ll see how it goes.