After a productive rummage through the city, it was time to head back to their temporary den. The Skaven warband “Fierce” was scurrying back through the city as a good pace. The six rats easily moved through the shadows without making a noise. Even the large rat ogre, Stinky, had no trouble sticking to the darkness as shadows grew longer.
Cheesey the Assassin Adept came to a silent hault, and the warband froze. From the distance came the loud bellowing of the quarreling green-skin warband. The dumb brutes were walking in their direction. Cheesey saw that they were both heading down the same street, with only one way to get to the other side; by slicing through the thick sculls of the Orc warband.
Cheesey almost squealed in delight of the thought of sinking his fighting claws into the Orcs who had forced him to retreat.
This is my first post on my (Ashton’s) Skaven Tactics in Mordheim. I first chose Skaven for their numbers. They can have up to 20 warriors, and the giant rat swarm is very entertaining.
You can play Skaven many different ways. You could start the game with 4 decked-out heros with armor and a Rat Oger. Or you can pile up 20 rats with daggers and teeth. Most would argue to strike a balance between the two, and have 8-10 rats with swords or spears. This is a fine idea, but I wouldn’t do it.
First of all, light armor in Mordheim isn’t worth the 20 points/gold pieces. I would much rather have 3 sets of fighting claws than 5 sets of light armor. Heavy armor is a waste because of the minus 1 to movement. Skaven’s movement speed allows them to run circles around every other warband. If a human gets the ability “Sprint” (when you run you can x3 your movement instead of x2), he runs the same distance a normal Skaven runs (12 inches). If a Skaven gets the ability “Sprint,” he runs more than twice that of the normal human (18″ as opposed to a human’s 8″). That’s the full length of a red Games Workshop Ruler.
Second of all, Read the Rest of the Post >