About Mordheim

Mordheim Story Line

“On the last year of the second millennium… there fell a time unlike any other. Just as they had before the birth of the divine Sigmar, the wings of fire in the sky again heralded the coming of great things.”

It has been almost two thousand years since Sigmar Heldenhammer purged from our lands the monstrous hordes that dwelt here. Withing the World of Warhammer, the northern human city of Mordheim was a prosperous one with a mighty river, Stir, running through it. It was in this city of Mordheim, on the final year before the beginning of the third millennium, that the signs of the prophecy were first seen. In the sky was seen wings of fire. As the year wore on, the wings became larger until the last day of the second millennium came to a close, and the comet with two fiery wings crashed into the city of Mordheim, killing all within the city walls, save for the Sisterhood of Sigmar in their high fortress on an island rock in the middle of the river Stir.

After the two-tailed comet (sometimes referred to as the Hammer of Sigmar) crashed into the city, destroying the inhabitants, a foul mist hung over the city for a week. By the time the first of the curious returned to the city, they found the destroyed city crawling with shadows and mutant creatures. Almost anyone entering the city alone were never seen of or heard from again.

Then came the news of a unique stone found within the ruins of Mordheim. This stone has the ability to turn base metals into gold and sane men into lunatics. Despite the latter, groups of mercenaries formed warbands with only one purpose: to find this Wyrdstone, and soon encampments were forming all around Mordheim to collect and sell as much Wyrdstone as possible. Fortunes are made and broken daily within the walls of Mordheim.

Thus begins the game of Mordheim.

Mordheim Summary

Mordheim is a table-top war game. Image a game of chess where instead of a small board with tiles, you have a 4′x4′ board and your pieces can move in any direction they want. Mordheim does a good job of creating a real street battle with miniatures. Your models can do just about anything a real human can do, namely: climb, jump, run, walk, hide, fight, fall and more.

The game uses normal 6-sided dice to create the randomness of the real world. For example, the dice will tell you if your arrow hit, if you succeeded in climbing a wall, or if your attack was parried or blocked by armor. And since dice is so unpredictable, just about anything is possible in the world of Mordheim, which makes the game that much more fun.

I created this Mordheim Picture for the Mordheim Wikipedia Page. I tried to summarize the game of Mordheim in one picture:
Mordheim

Feel free to send me any questions you may have.
-Ashton Sanders

6 Comments so far

  1. Vince September 17th, 2009 4:15 am

    Dear Ashton,

    Thanks for the comment, it’s motivating us to get our Mordheim train rollin’.

    I’m been reading your blog for some time now (actually I’ve been catching up with the great wealth of Mordheim material you’ve already put online) and I must say that you’ve been an inspiration for
    me and my friends when it comes to making Mordheim more fun, playable and affordable and blogging about the lot.

    I noticed you last post was about 2 1/2 months ago so I guess you have other commitments (don’t we all :)) but I just thought I’d drop a line to say how much we appreciate what you’re doing.
    Keep up the good work!

    Kind regards from the Netherlands,

    Vince

  2. Ashton Sanders September 17th, 2009 8:19 am

    Thanks Vince,

    Yea, Website work has kept me from Mordheim really all year. =( I’ve managed to sneak in a couple games with my neighbor, and posted about those. Hopefully 2010 will be a new year. *knocks on wood*

    See you around,
    Ashton Sanders

  3. jochem September 24th, 2009 11:54 pm

    We (my wife and I) just recently started up with mordheim.
    And this site has been really helpfull with ideas for buildings and such. I’ve also started backreading between work, painting my warbands and building a proper mordheim table.
    thanks for the wealth of info on this site.

  4. Ashton Sanders September 25th, 2009 9:11 am

    Thanks jochem,

    I’m glad it’s been useful. I’m hoping to get back to blogging in 2010. *knock on wood*

    See you around,
    Ashton Sanders

  5. john February 13th, 2010 6:23 am

    Hi I just stumbled upon your website but im trying to get back into mordheim. I use to be a die hard player of almost all games workshop games for about 7 years. The people im trying to get into mordheim with me never have playd so im buying all the warbands roughly 4. So the cost for me is high. Was wondering if you have any teaching tips or tips to get them more interested? as of right now trying to find the mordheim starter set with no luck on ebay.

  6. Ashton Sanders February 13th, 2010 8:52 am

    Hi John,

    It sounds like you’re doing what I would do: Get some warbands and set up a small game to play.

    Once, I had a bunch of friends over, and I just gave everyone similar amount of points in 1 or 2 guys (One guy got an orc, another guy got two squigs, etc.) and simplified the rules to keep them doing stuff.

    It’s very important that you learn all the rules, since they will be relying on you to tell them what to do. Looking through the rulebook every 5 minutes will kill the fun of the game.

    I hope that helps,
    Ashton Sanders

Leave a Comment